HAYLEIGH KUHN
3D Modeling Artist | Playtester | UEFN
EMAIL: hayleigh.e.kuhn@gmail.com | LinkedIn
SUMMARY
Game Developer recognized for 6+ years of experience in Fortnite game development, including creating immersive experiences using Fortnite Creative Mode and UEFN, reaching over 4 million plays globally.
Privately invited by Epic Games to be an Alpha Tester for the Unreal Editor for Fortnite (UEFN), specializing in 3D modeling, environmental art design, and contributing to all aspects of interactive game development.
Highly skilled in developing visually appealing and functional game experiences, collaborating on high-profile projects with brands such as Marriott Bonvoy, Epic Games, and Paramount Pictures.
Skilled in using Blender for 3D modeling, UV unwrapping, and implementing client feedback to achieve project goals while maintaining visual quality and performance standards.
SKILLS
3D Modeling • Environmental Art • UV Unwrapping • Game Design • Game Development • Blender Software • Unreal Editor for Fortnite (UEFN) • Collaborative Development • Visual Quality Optimization • Memory and Performance Efficiency • Level Design • Client Feedback Integration • Interactive Environment Design • Game Testing and Playtesting
EXPERIENCE & IMPACT
Zen Creative Remote
3D Modeling Artist November 2022 – August 2024
Created 300+ 3D models to support Paramount Pictures’ SpongeBob SquarePants Fortnite projects, ensuring each creative asset aligned with project specifications and client-defined art styles, resulting in brand consistency and a high-quality visual experience across all game environments.
Leveraged Blender for 3D modeling, utilizing modifiers and UV unwrapping techniques to produce assets optimized for materials and texturing which elevated visual quality and production efficiency across assigned projects.
Optimized 3D models for use in Unreal Engine for Fortnite (UEFN) which reduced memory usage while maintaining detailed quality, ensuring assets were performing efficiently within the game engine environment.
Collaborated closely with environment artists and clients, incorporating client feedback to refine and adjust models, ensuring alignment with project goals and maintaining the highest standards for quality and performance.
Played a key role in achieving visual quality optimization for all 3D assets, exceeding predefined standards for aesthetics and functionality which led to the successful deployment of visually impressive game experiences.
Selected Accomplishments
Created a map for Billie Eilish's "Happier Than Ever" in the Playwave Series, focusing on developing a highly detailed house interior and surrounding terrain to align with the project's immersive aesthetic requirements.
Contributed to the Marriott Bonvoy branded Fortnite experience by designing the interior environments for the Moxy and Autograph Collection hotels, incorporating custom 3D models for the first time, driving interactive experience for players.
Self-Employed Remote
3D Modeling Artist | Game Developer December 2018 – Present
Developed multiple games within Fortnite's Creative Mode and Unreal Engine for Fortnite (UEFN), overseeing all aspects of game creation, including level design, environmental art, and interactive mechanics, from concept to release.
Created immersive environments and interactive experiences that engaged players and promoted high replayability, ensuring both visual quality and gameplay functionality were prioritized.
Designed and implemented game mechanics customized to each unique project, contributing to diverse and engaging gameplay experiences that catered to player interests and play styles.
Published games through Fortnite's submission process, reaching over four million plays and establishing a reputation within the community for delivering high-quality, interactive content.
Leveraged strong game design and environmental art skills to create polished and visually appealing game environments, maintaining high standards of quality across all projects.
Client: Epic Games
Partnered with Epic Games to develop a Fortnite experience for the Playwave Series featuring Cuco's song "Caution," overseeing all aspects of game creation, including game mechanics and environmental design.
Created and produced marketing materials for the project, including written advertisements and promotional graphics, ensuring content met Epic Games' standards before launch, contributing to the promotion and release of the game.
Client: Paramount Pictures
Collaborated with Paramount to develop four mini-games based on SpongeBob SquarePants, creating over 300 custom 3D models for iconic locations, including the Krusty Krab, Goo Lagoon, and Mrs. Puff's Boating School.
Reviewed assets to ensure alignment with specific art styles and utilizing Blender's modifiers to produce optimized 3D assets, driving consistency and quality throughout the game world.
NEIGHBOR Remote
Playtest Lead October 2024 – May 2025
Conducted weekly playtesting on UEFN games created by NEIGHBOR, leading the NEIGHBOR player community in testing every aspect to identify and expose bugs, glitches, and potential issues, ensuring a seamless gameplay experience pre and post-release.
Pushed games to their limits to reveal any underlying weaknesses or vulnerabilities, providing the development team with insights on areas that require improvement to enhance game stability and player satisfaction.
Recorded high-quality gameplay footage during testing sessions, allowing the NEIGHBOR development team to visually review and understand the issues identified, leading to more effective troubleshooting and resolution of game development challenges.
Provided detailed feedback on each game’s strengths and weaknesses, focusing on community feedback, enabling NEIGHBOR to refine and optimize their games for a better end-user experience.
Worked collaboratively with the NEIGHBOR player community to help the team iterate on their games, ensuring that each round of feedback resulted in improvements, which contributed to the team’s ability to refine game development processes.
VOLUNTEER EXPERIENCE
Fortnite Creative Headquarters Remote
Playtest Lead April 2021 – Present
Conducted weekly playtesting on games submitted by creators in the Fortnite community, testing every aspect to identify and expose bugs, glitches, and potential issues, ensuring a seamless gameplay experience post-release.
Pushed games to their limits to reveal any underlying weaknesses or vulnerabilities, providing creators with insights on areas that require improvement to enhance game stability and player satisfaction.
Recorded high-quality gameplay footage during testing sessions, allowing creators to visually review and understand the issues identified, leading to more effective troubleshooting and resolution of game development challenges.
Provided feedback on each game’s strengths and weaknesses, focusing on mechanics, environment design, and player engagement, enabling creators to refine and optimize their games for a better end-user experience.
Worked collaboratively with creators to help them iterate on their games, ensuring that each round of feedback resulted in improvements, which contributed to the creators' ability to refine game development processes.
EDUCATION
Georgia Northwestern Technical College
Certifications in Technical Management Specialist and Supervisor/Manager Specialist | 2021